Saturday, August 29, 2009

Murder Simulator

So I've had time to log some hours on Fallout 3. I'm not going to speak about it from a review standpoint. It's enough to say that the game is more than sufficiently awesome. It is totally worth buying and playing. The only complaint I can think of is the jumping seems a little glitchy. But jumping really isn't an integral part of the game to the point where you could probably get through it without ever hitting the Y button. I guess I could also say that item collecting has become annoyingly repetitious. To explain, there is a lot of junk lying around for you to pick up and either use or sell. However, you have a limit to how much you can carry. This limit can be increased by raising your strength but ultimately it's still a limit. So really this boils down to a decision: do you take the time to run back and forth between the site where all of the items are and home base or do you grab only what you need and press on? Of course if you pass up the extra swag you may find yourself short on something vital later on, and if you do take the time you may find yourself at the end of a game session not much further than when you started. All of this just seems to add to the realism though. So I guess I have to go with "no complaints".

The cool thing about the game is what it lets you do. The Fallout series has always been great about giving you a lot of options in a world with plenty to do. Number 3 takes it to a whole new level. I could go on and on about all the nifty little things you can do, but instead I'm going to talk about killin'. Fallout is not a game about killing people. It certainly has a lot of features designed around killing and you can't really avoid it but that's not what the game is about. "Murder simulator" is a term I recently heard (read) used to describe Prototype, an action game that recently came out. From what I've seen, Prototype is about killing stuff, it's at the center of everything you do. In Fallout it's simply a means to an end. However, if your end happens to be killing people then you are in luck. The game can be converted from RPG to "murder simulator" with disturbing celerity.

I had been playing about 10 hours when I came upon a little house in a burned out neighborhood. Up until this point I had been playing "seriously", staying focused on the objectives and not really messing around. The house was the home of this woman who was living alone. I saw a knife sitting on the counter in the kitchen and thought, "I wounder if she'll get pissed if I pick it up?" She didn't do anything about it so I thought, "I wonder if she'll get pissed if I stab her to death with it?" Yeah, she didn't like that very much. Oh, she fought back of course but she was no match for my hit points and I just slashed away until she slumped to the floor dead. I searched her for loot and realized with surprise that if I stole her clothes it would leave her model lying in her underwear. A bit taken aback by this I did the only thing a decent person would... I stabed her a few more times. What happened? SHE KEPT ON BLEEDING! Even after being dead the models in this game continue to render damage and in gory detail. After a few more cuts her freaking arm came off!!!

Now I don't have a problem with this. In fact I think it's awesome. My question though is where is the public outcry over this game? Remember back when some guy made a big deal over the romantic elements of Mass Effect? I think he made up some bull shit about creating your own whore or something, and parents everywhere flipped their shit... and it wasn't even true! I have heard nothing about Fallout 3 being overly violent yet this is a game where you can murder someone, strip them to their underwear, and carve them up until they are nuggets! This is several steps beyond GTA. Has Jack Thomson seen this game? Am I just late to the party?

Anyway, great game. I look forward to logging a couple hundred hours on it and then playing through the game again as an "evil" person just so I can KILL EVERY BODY.

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