Tuesday, February 16, 2010

The Price of War

I beat Modern Warfare 2 on veteran yesterday, leaving me with just Fallout 3 to finish before I feel ready for Final Fantasy XIII. It was a satisfying win to be sure but I was surprised that it was not as difficult as I thought it would be. There were certainly some really hard levels. I mentioned Takedown in the last post and I feel I must bring up Contingency and Loose Ends as well. These three levels are exercises in pain. In a lower difficulty Contingency isn't that bad but on veteran you have to finish a certain part in a 3 minute time limit. This negates the essential strategy for beating veteran which is to go slow and take your time. For a level like Takedown it's a strategy you must employ but in Contingency you have to run through as fast as you can and I found myself doing something that bordered on trial and error, running through it 20+ times trying something a little different each time. Loose Ends is a level that just pisses me off, there's no other way to put it. It was a pain in the ass on regular and it was a rage inducing shit-fest on veteran. The whole level is a paper cut and lemon juice festival but the last segment is just one big kick-in-the-balls-cake with a big fuck-you-cherry on top. I'm not going to spoil it for you, if you've played it you know exactly what I'm talking about. If you haven't be prepared. I'm not kidding, the game literally gives you a big fuck-you at the end as a special thanks for playing.

Those three levels aside, it wasn't that hard. My basis for comparison is Call of Duty 2 in which every level is agonizing on hardened and up. I really like MW2 though. It may be the best shooter I've ever played. You feel like you are in a summer blockbuster, every second is a fantastic set-piece battle. Having gone through it twice I was still eager to go back and find all the intel items, which I did on recruit. Let me tell you, recruit is an entirely different game. Parts that on veteran would take you 30 minutes to slog through take 30 seconds as you execute a brisk walk through a raging firefight. The difficulty levels in a Call of Duty game are kind of like a spectrum ranging from arcade to simulation only instead of arcade having more enemies it has less which makes it not as fun. That's what they need for the next game, a mode with recruit level damage but a veteran or more level of enemies. I'd play it.

On a bitter-sweet note I just got 10 great cds for 30 bucks. The bitter sweet part is that it was from a going out of business sale for my favorite used cd store. Damn this recession, damn this recession to hell!

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