Sunday, May 9, 2010

Impressions: Final Fantasy XIII: Part 4: Finally Finished

With story mode anyway. Story mode... not sure why I called it that, but now that I think about it, it makes sense. FF13 is two games. First you play through the linear story going from chapters 1 to 13, and after you beat it you get to play the second game. You can play the "other game" a little bit in chapter 11 but you aren't really supposed to. What you are supposed to do is wait until after the credits have rolled, and only then can you play what sometimes seems like the REAL Final Fantasy.

I knew from the beginning that you could continue playing after defeating the final boss. I knew this because the strategy guide told me from the very beginning. It's authors went out of their way to tell me not to bother power leveling my characters or items until "much later in the game" (Chapter 11). Once I got to "much later in the game" they encouraged me to quickly return to the main plot. It's not until after you beat the game that you are supposed to do the side quests.

Why wait? Because the final level of the crystarium isn't unlocked until after you beat the last boss. I knew this, but I was under the impression that the game just continues after the credits. I thought it would let you keep on running around doing shit and explain it as, "you beat the evil boss and your reward is to run around Pulse killing shit." This isn't the case however. After the credits you are asked if you want to save your game. When you do, you are transported to a save point just before the last boss, and it's like you never fought him! There's nothing wrong with this I guess, it's just so ass-backward. Why did they do it that way? Maybe they wanted you to be only so powerful for the last fight. It's a little jarring that's all.

Anyway the game is great. Not GREAT great, just regular. I've had fun with it and I'm sure I'll put just as much more time into it as I already have.

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